Behind the Scenes:
Usability a Top Priority at SolidWorks
“Everything should be made as simple as
possible—but no simpler” -- Alfred Einstein by
Roopinder Tara, Editor, TenLinks, March
6, 2005
I met up with Jim Wilkinson, leader of the Usability Group at SolidWorks, at
the annual SolidWorks user conference in Orlando, Florida. The tall,
athletic (he’s a runner, a cyclist and a diver) “Wilkie,” as he is know to
his friends, exudes a boyishness that belies his importance and experience
at SolidWorks. A 9 year veteran at the 10 year old company, he got his start
managing the technical support department and then the product definition
group, but a passion for tinkering with the user interface led him to his
present position--in charge of a group of 6 people whose sole job is to make
sure SolidWorks complexity is balanced by ease of use.
It had been almost a decade since SolidWorks had been introduced to the
world. Back then, the Windows-based SolidWorks would win usability contests
on looks alone—its biggest competitor was still plodding along with a
DOS-based interface. Since then, a lot of functionality—and complexity—has
been added to SolidWorks.
Also, SolidWorks, the arguable technology leader in the mid-range MCAD
market, now faces stiff competition. In fact, a rapidly emerging contender
(starts with an “I”) was getting the nod over SolidWorks based in more
than a few face offs because of ease of use. SolidWorks would insist that
its product was more robust but the loss of sales was enough to send
SolidWorks back to the lab.

SolidWorks Quick Tips, a product of SolidWorks usability team, accelerate
training for new users
Wilkinson points to Quick Tips as one of the biggest successes of his
team. These little helpers are related to what the user is currently doing
and pop up with suggestions on what to do next. This was a huge boost to new
users, says Wilkinson. In observed usability tests, new users were able to
learn the system and complete a simple part, assembly and drawing within a 1
hour period. Without the Quick Tips, new users would struggle with a “hunt
and peck” type approach resulting in failure to complete the same task even
when given twice the amount of time. Since Quick Tips are designed for new
users, an alternative for veteran users called What’s New Help was
introduced in SolidWorks 2005. “It is a non-interruptive way to show users
what functionality has been added in a new release while they are using the
functions,” says Wilkinson. “This was in contrast to having them read a new
features document and rely on their memory to recall what is new months
later when they might actually use such a function.”
Now with a big push on ease of use, SolidWorks--a product forged by
techies (both current and former CEO have mechanical engineering
degrees)--had to change its criteria. In this new world, judges were giving
points for beauty, not just for talent.
This meant polishing up some icons. Wilkinson’s team has also been
successful in updating the “look” of SolidWorks. As users upgraded operating
systems, icons on the SolidWorks interface started looking dated by
comparison. A complete overhaul of the icons, employing a contracted graphic
artist armed with a 256-color palette was able to get SolidWorks looking
modern again.

SolidWorks icons were reworked with a 256 color palette. Top row shows old
icons, bottom row, new.
Deeper changes were made in the way the interface worked. Over the past
two releases, changes have been made to make the interface more consistent,
more intuitive, and to reduce the number of steps required to complete
general tasks. “The most commonly used tasks and sequence of tasks have been
analyzed and are being streamlined to reduce the amount of time and steps it
takes to execute these tasks, says Wilkinson. “This is all part of an
ongoing commitment to make sure that SolidWorks is as consistent and easy to
use as possible.”
Without the resources of Microsoft, regarded as a leader in the software
industry for usability testing, or even Autodesk, SolidWorks is still
committed to working side by side (quite literally) with users in an effort
to improve usability. “Microsoft may have two dozen usability labs but did
you know that Apple just hands its products to its own employees for
usability testing?” asks Wilkinson. The message is clear: throwing tons of
money at a problem is no substitute for brilliance and Apple, creators of
the icon-based computer operating system and the incredibly hot iPod, was an
excellent example.
For now, Jim Wilkinson is happy shaving a few steps off a task for his
veteran SolidWorks users or making sure the software’s complexity doesn’t
scare off the new user. For the future, who knows? Haptic interfaces? 3D
displays?
We’ll just have to wait and see. Wilkinson has been around long enough
not to give away too much about plans for the future.
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